seems like fun
Second Life, yet another MMORPG (massive multiplayer online role playing game), boasts that's its pretty much like real life.
We recently went out to dinner with friends and discovered that they dropped out of grad school, and are looking for a job. In the meanwhile, they are playing MMRPGs 12-18 hours a day. Yikes. We with addictive personalities must be very careful about such things. I am glad I dont' really like MMORPGs, for one reason it costs too much ($15/month), for another they tend to be populated by braty kids, finally I am just scared of ending up like that; i can see it happening easily. I tried everquest briefly and couldn't really see what all the fuss was about...the interphase was archaic, and the game just stupid to boot. Very, very repitious.
Becoming a resident of Second Life is free unless you want to own property or add a second avatar, both of which require a monthly service charge.
Skeptics wonder why Second Lifers aren't spending more time in their actual lives, which also boast 3-D, interactive environments populated by people.
Of course, in the real world, people can't fly.
We recently went out to dinner with friends and discovered that they dropped out of grad school, and are looking for a job. In the meanwhile, they are playing MMRPGs 12-18 hours a day. Yikes. We with addictive personalities must be very careful about such things. I am glad I dont' really like MMORPGs, for one reason it costs too much ($15/month), for another they tend to be populated by braty kids, finally I am just scared of ending up like that; i can see it happening easily. I tried everquest briefly and couldn't really see what all the fuss was about...the interphase was archaic, and the game just stupid to boot. Very, very repitious.
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